Senin, 06 Desember 2010

Star Wars: The Force Unleashed 2

Hai there its me Jon Champion back on the line, introducing you the Star Wars: The Force Unleashed 2. This game is the direct sequel from Star Wars: The Force Unleashed 1. The war is getting intense, Starkiller, now exacting revenge to Darth Vader while his so called "girlfriend" (Juno Eclipse) is trying to find him. Now lets go to the review, shall we?

Star Wars: The Force Unleashed 2 is immediately engaging. It's strikingly beautiful, with fantastic vistas and superb character animations. Sadly though, its pretty face can only carry it so far when the rest of the game is comparatively weak. Repetitious combat and level designs, a shoe-horned in story, and a lack of depth to the experience overall keep this from being anything more than an adventure for the most hardcore of fans.

The core of the experience is the same as last time: it's the Force like you've never seen it before, with supercharged versions of the powers we've all seen in the films. The result? The experience goes from a typical hack 'n slash to a Force-embued beat 'em up where your character causes unbelievable amounts of destruction. Over the course of several levels you'll cut enemies to pieces (yes, there's dismemberment this time around), move vast objects with the power of the Force, and take on situations that would be impossible without your exaggerated Force abilities.

TFU2 places you once again in control of Starkiller, Darth Vader's secret apprentice who died at the end of the first game. According to Darth Vader you're a clone of the last game's hero, and after failing his tests you break out of captivity before he can kill you. Your mission? To seek out and find Juno Eclipse, your lost love interest and ship's pilot from the first Force Unleashed.

The story has an acceptable premise (cloning and what have you isn't out of line with Star Wars canon), but it's underdeveloped. In general just doesn't go anywhere, bumbling along to allow the reintroduction of hit characters from the first game for fan service and concluding just when it starts to become interesting. I don't want to spoil anything here, but suffice it to say the story is comparatively boring to other pieces of Star Wars fiction, and feels contrived for the sake of making another game, rather than filling in an important piece of Star Wars canon like the last title.

The levels themselves are beautiful and immediately capture the same sense of grandeur and scale that Star Wars has done so well with the environments in the films, but the stages quickly feel redundant. Each level feels like it's been artificially extended, with repeated buildings and environmental portions that make it feel like a copy/paste job. I understand and appreciate the need for a world to feel coherent, to have environments feel uniform in theme and look, but TFU2 takes it past this point and right into generic territory after just a few moments in any stage. It's a shame, too, because the artists responsible for the worlds are obviously passionate about capturing the look and feel of the Star Wars universe.

The Force Unleashed's combat is fun at the start, but begins to feel very uninspired as the hours go by. I mean, look, the inclusion of dismemberment is awesome, and the first few times you blast some Stormtroopers off a ledge with Force push, or send a trooper to his doom by convincing him to kill himself with Jedi Mind Trick are exactly what I'm looking for in this sort of game. It's just that there isn't enough outside of the combat to break up the pacing. Starkiller is always just mashing into wave after wave of soldiers, and it gets surprisingly mundane kicking so much ass all the time.

Variety is something LucasArts attempted to address in combat, and the developers accomplish this to an extent, but it doesn't go deep enough. The first Force Unleashed had a ton of enemies who were varied in appearance, but not in how they fought, and LucasArts sought to address this by having fewer, more differentiated enemy types.

Unfortunately, though, this too is underdeveloped, with combat mostly boiling down to realizing "enemy X can be killed only with lightsabers, while enemy Y can only be killed with the Force." They combine these enemies in ways that occasionally present a challenge, but eventually they repeat this formula over and over again that it becomes more tedious than new and exciting.

Not that any moment in The Force Unleashed 2 lasts all that long, as it's surprisingly short. I'm not one to complain about length normally, as I think games can be short if the experience is tight and consistently inventive, but despite taking less than six hours to complete on Normal, TFU2 manages to be demonstrably repetitive. The world's that Starkiller visits in the game are beautiful, and make me want to know more about the cultures they represent, so it's a shame I don't get anything more than a cursory look at them.

Other problems arise from TFU2's brevity as well, namely it doesn't feel all that rewarding or make your character progression feel as worthwhile. Your character starts out with a lot of the powers he had to earn in the first game. The end result is that Starkiller is a bit too much of a badass too quickly, and that leveling up your force powers – done by spending experience points you earn via combat – doesn't feel anywhere near as important or as game changing as it did in the last game.

Starkiller can take on anything and everything with ease on the Normal difficultly, with most enemies serving little purpose other than to go sprawling from endless waves of Force push. I understand the need to empower the player, and yes, I certainly felt empowered, but the lack of skill made me less like a Jedi Master and more like wandering, overpowered monster.

CLOSING COMMENTS
Reviewing The Force Unleashed 2 breaks my heart. As a rabid Star Wars fan who’s gone so far as to tattoo symbols of the franchise on my body, I wanted to jump into another epic story that better fleshes out Starkiller’s story. It’s disappointing that The Force Unleashed 2 not only fails to tell an interesting yarn, but also somehow manages to make the cool combat mechanics feel relatively pedestrian by failing to have enough variation in combat, or enough outside of combat to break up the pacing. Hardcore Star Wars fans should still check this out, but, as Master Yoda might say, “a good game The Force Unleashed 2 is not.”

Now, take a look at this vid and pictures:

And this is the trailer:


Yeah. I know. Its not very balanced. The graphics is good but the gameplay is (N). Well, lets see our review, then.

Texture : 9/11
Gameplay : 7/11
Voice Actor : 8/11
Sound : 8.5/11
Easy Conf. : 8/11

I was stunned for the graphics. Much more better than the first one. But the gameplay, is far more worst from the first one. The story is good. Salute LUCASARTS (Y)
Thats all. Happy hunting gamers!

-Jon Champion

FIFA Soccer 11

Yoman my name is Luis. Domincan EFLC. Yo i will review our game here, FIFA Soccer 11.

The PC version of FIFA has been a little behind the curve when it comes to getting the latest and greatest technology the soccer series brings to its big brothers on consoles. Well, all of that is changing with FIFA 11, as PC players can now enjoy the same game engine that has been on Xbox 360 and PlayStation 3 for the last few years. It might still be lacking some of the features that console fans know and love, but there's no question that this year's FIFA on PC is a big step in the right direction.

When you first hop into FIFA 11 on PC the differences are immediately evident when comparing it to last year's version. The 360-degree dribbling that was introduced in FIFA 10 on consoles makes its way into this year's game, so moves feel much more under your control than they have in the past. You can make finite moves with players like Lionel Messi and every other athlete on the pitch feels a bit freer for impressive runs when not confined to the eight directions of old. This also helps the general realism of the action which only ups the excitement level in the various stadiums.

The other most obvious upgrade is the visuals. Depending on the specs of your system, FIFA 11 has the potential to look pretty damn good. Our system was an Alienware laptop with a Core 2 Duo running at 2 GHz with 6 GB of RAM and 2 GeForce 260Ms running under the hood. It's not quite state of the art anymore, but it was more than enough to churn out a smooth framerate and nice player details. The single lacking portion of the visual presentation was the general lack of the advanced physical interactions that are in FIFA 11 on consoles. There's still some jostling going on during gameplay, but it's not at the same level as what's seen on Xbox 360 and PlayStation 3.

The bigger downfall of the PC version is the slightly limited feature set. While everything works just fine and the online performs very well, its list of modes is pulled from last year's FIFA on consoles. You get Manager Mode, Tournament Mode, Virtual Pro where you can create your player and stick him on your favorite team and then develop his skills, and Be A Pro to go along with standard online gameplay (for background info on all of these modes, read our full Xbox 360 review. Pro Club Championship is here and accounted for and allows for the same five-on-five (consoles allows for full 11-on-11) that you'll find in Online Team Play. LAN support is also included, which will likely make FIFA PC tournament players happy.

CLOSING COMMENTS
The list of modes might not be as lengthy or as innovative as what’s seen on consoles, but there’s no question that there’s a lot of fun to be had with the traditional Manager Mode and Be A Pro: Seasons. Just don’t expect them to deviate all that much from what you remember from last year’s console game. But hey, at least PC gamers will now be able to enjoy the same game engine as the rest of the next-gen FIFA world. It’s a huge improvement over the last few years of PC offerings, but it still isn’t quite up to par with the big boys of the FIFA world.

Cool yah? here's our rating.

Texture : 9/11
Gameplay : 10/11
Voice Actor : 10/11
Sound : 11/11
Easy conf. : 10/11

This is the screenshot:

This is the link to the vid:

This is the gameplay


Im a little bit dissapoint to this game because this game is discriminating PC.
Well, Happy Hunting Gamers!

Luis EFLC

James Bond 007: Blood Stone

Straighten' up fo' the love babe'! i'm Playboy X! I wanna introduce y'all to a game called James Bond 007: Blood Stone

There's one James Bond game coming out this year that's got 007 fans cocking their golden guns in anticipation. Then there'sBlood Stone 007. While Wii and DS owners are being treated to a re-imagining of one of the most beloved console shooters of all time in GoldenEye 007, Xbox 360 and PS3-owning Bond fans have to make do with a consolation prize in the form of a third-person shooter from Project Gotham Racing makers, Bizarre Creations. And as far as consolation prizes go, this is about as comforting as an open-mouthed kiss from Dame Judi Dench.

The plot has you chasing biochemical terrorists across a handful of exotic locations in Europe and Asia, and at times the game can be quite visually striking – like when you're escaping an exploding oil refinery in Siberia, or chasing a monolithic earth mover across crumbling highway overpasses in Bangkok. Unfortunately such moments are both fleeting and few and far between, and Blood Stone's five hour campaign is mostly padded out with repetitive firefights against brainless henchmen in bland and texturally inconsistent concrete environments.

Aside from the use of explosive barrels to take out your opposition – which comes direct from chapter one, page one of the FPS textbook – the main hook to Blood Stone's otherwise generic cover-based combat is the Focus Aim feature, which is basically a carbon copy of Splinter Cell: Conviction's Mark and Execute system, only in this case it doesn't really present any genuinely strategic benefits to the gameplay. For every context-sensitive melee takedown you perform on an enemy (Bond smashes their face into a table top and/or cuddles them into a deep sleep) you're awarded a Focus kill – and you're able to store up to three of them at any one time. When activated the Focus Aim mechanic allows you to swiftly dispatch enemies with a few quick button taps.

On the game's lower difficulty levels, Focus Aim is entirely unnecessary thanks to the Call of Duty-style targeting that automatically snaps to an enemy each time you zoom in, making it easy to pull off headshots without the need for any further assistance. But even on the higher difficulty levels there's no tangible gameplay rewards for being stealthy, so whilst Focus Aim might be a slightly quicker and more stylish way to dispatch enemy goons it's far from essential, and at times we forgot it was even there.

Look at this screensho' baby!









This is the vid son!
this is the gameplay!

hope yo'll enjoy this all! thanks for viewin'!

-Playbox X.

Call of Duty : Black Ops

I'm Jason Hudson. No chit chat. Lets go to the topic. Black ops.

Hear the call of duty once again with this seventh entry in this blockbuster first-person shooter franchise. Call of Duty: Black Ops takes you deep behind enemy lines into the world of deniable operations as a member of an elite special forces unit engaging in covert warfare, classified operations, and explosive conflicts across the globe. With access to a variety of exclusive weaponry and equipment, your actions will tip the balance during the most dangerous time period mankind has ever known.

Call of Duty is the Goliath of the video game world. The series has sold millions of copies and catapulted itself from a solid, World War II shooter to the sprawling multiplayer playground and Hollywood-style campaign that we know today. Call of Duty: Black Ops takes much of what made Modern Warfare 2 great and slightly expands and modifies it. That's not to say that there aren't mistakes to be found within Black Ops, but I think Call of Duty fans are going to be happy with Treyarch's latest effort.

You begin the game as Alex Mason, a soldier being interrogated for information that he can't remember. You play through Mason's memories in search for information. Sam Worthington, Ed Harris, and Gary Oldman deliver expert performances and really nail their respective characters. There are twists, some of which work better than others, and the plot seems to get bogged down and slightly disjointed towards the middle. But unlike Modern Warfare 2, Black Ops does a wonderful job of cleaning everything up for the finale.

Black Ops is not just a linear game, but sometimes feels like it's on autopilot. Just one example is when you "guide" the takeoff of an SR-71 Blackbird. I tried to not pull back on the flight stick when the game told me to, just to see if there was any other alternative to taking off, but the Blackbird lifted off on its own.

The artificial intelligence of both your friendly soldiers and the enemies you face is pretty poor. Both friendly and enemy soldiers behave like fools for most of the campaign. I once watched a friendly shoot the back of an armored car that he was using for cover for a solid 20 seconds.

There are also a few design flaws and annoyances, not least of all was a game-ending bug in the first level that made me restart the entire mission. No one else in the office ran into that one, but everyone who'd played Black Ops has run into a major design issue at the Battle of Khe Sanh. The mission never tells you what to actually do and even misdirects you.

Despite these issues, I really enjoyed the story that the campaign presents and I think it's the best of the series. The characters are well-crafted and the plot rarely disappoints.

Of course, most gamers are more interested in the multiplayer. Call of Duty: Black Ops largely succeeds, presenting a similar (but not identical) set of modes as Modern Warfare 2. Black Ops is a more focused effort, and there will inevitably be those who miss a few of the omitted modes. But you will get some of the playlists later added to Modern Warfare 2, including the Killstreak-free Barebones list.

Black Ops makes its most significant departure from Modern Warfare 2 by adding CoD Points. Earning experience points and leveling up now handles macro stuff like unlocking more custom class slots, Create-A-Class, new modes to play, and the availability of certain weapons and bonuses for "purchase." Everything else (weapons, perks, killstreak bonuses, emblems, different colors for your targeting reticule) is bought with CoD Points.

The system itself is overwhelming at first, especially if you're totally new to Call of Duty, but once you get your head around the CoD Points mechanic it's actually pretty cool. When you level up you're handed 1,000 CoD Points that you can spend on whatever you please. It basically allows you to sculpt your style of play however you'd like. The only catch is that once you buy a weapon, perk, or killstreak, there's no going back. In other words, you'd better be damn sure you want that sniper rifle before taking the plunge. This de-emphasizes what made Modern Warfare and Modern Warfare 2's multiplayer so much fun; the leveling itself.

The new Wager Match modes are designed to highlight the importance of CoD Points and they're fun in their own right, but nothing ever reaches the level of enjoyment I had with the traditional leveling mechanic. We've talked at length about the specifics of each Wager Match mode. Just know that One in the Chamber and Gun Game are highlights. The first is a lesson in patience and accuracy and the second gives you a guided tour of 20 of Black Ops' armaments with each kill earning you a new gun.

Standard modes including Team Deathmatch, Domination and Headquarters are still there and are great for leveling up and if you do hit Level 50, Prestige Mode is there with some extra challenges to make it worthwhile. I would have preferred if the new features added to the pre-existing level of fun, rather than pushing what everyone loves to the back burner, but Wager Match is definitely the focus.

Enough about the chit chat. Look at these screenshots:






What do you think? Here's our rating.

Texture : 11/11
Gameplay : 11/11
Voice Acting : 11/11
Sound : 10/11
Easy Conf. : 9/11

Nothing. Thanks.

-Jason Hudson.

Medal of Honor 2010

Hello there... my name is Niko Bellic. I will introduce you about a game called: Medal Of Honor(2010).

Electronic Arts' new controversial "Medal of Honor" game is being released October 12 and while critics have praised its "unnerving" realism, many think it can't live up to "Call of Duty."

Medal of Honour is a game that struggles with identity. It's sometimes brave enough to let players not be the hero, and it's invigorating when it does so. The back half of the game is more retreat than fightback, sprints away from combat and into the welcoming rotors of evac choppers. Moments like these carry the sense of martial respect that the game's developers have tied the game up with, but they're undone by tiresome tropes cribbed from contemporaries.

Medal of Honor's campaign is a short, though taut experience with engaging level design, deft pacing and surprising audio and visual touches. Online, the game maintains most of what makes the campaign sing, but doesn't quite deliver the number of options modern day shooter fans may expect. Despite the hoopla over modern settings and the inclusion of enemy Taliban, there are no deep messages in Medal of Honor beyond one of the effectiveness of the U.S. military in the Middle East.

Looks like they were dissapointed. Well, if you want to see this game... look at the picture below








look at the trailer for the gameplay


Here's our rating:

Texture : 7/11
Gameplay : 7/11
Voice Acting : 8/11
Sound :10/11
Easy Conf :10/10

Thats all.... имају добар дан и видимо се ускоро ...

Splinter Cell Conviction

Hai there everyone I'm Jon Champion and i will introduce a game called Splinter Cell Conviction.

This game was released in 2010. However, this game is the Gamer's Boss most greatest game ever. He made this game as his favourite because he was amazed with this game's stories. The game's stories is a complex story. An old father (Sam Fisher) who used to be an agent was convinced for something bad and he was chased by America. America took all everything he had. Until then, his only daughter (Sarah Fisher), was killed by some drunk driver and make this agent mad.

Now buy the game, understand the story and you will see, why this game makes the Gamer's Boss amazed.

Back to topics everyone, this game is the direct sequel from Splinter Cell Double Agent. A
n espionage action. So there's no light allowed. This game was improved from any splinter cell games. Tom Clancy use the principles of "modern stealth".

This modern stealth is the stealth that can kill enemy fast, make Sam Fisher more stealthier, agile, and more accuracy. But unlike any other splinter cell, Sam Fisher is more aggressive. He is aggressive because he want to find the answers from all his conviction.

Now go to multiplayer. We can play the character for America's Agency Third Echelon named: Archer. Or you can select the Voron's Agent: Kestrel. They will work together throughout the mission. And also there's the deniable ops. Means you'll go solo. You can use Archer or Kestrel.

The Weapon there is more modificable than the old splinter cell. We can add suppressors, lasers, red dots, etc. Look at the picture below to see the picture of Splinter Cell Conviction.






If You want to see the gameplay, click this link:

or the trailer, click this:

This is our rating:
Texture : 11/11
Gameplay :11/11
Voice Acting:11/11
Sound :11/11
Easy Conf. :11/11

Overall : 11.0 (OUTSTANDING GRADE)
Recommended by : The Gamer's Crib

Thats all. Happy hunting gamers!

-Jon Champion. Reporting from Santiago Bernabeu

Need For Speed Hot Pursuit

Hello there gamers. I'm Ezio Auditore da Firenze. I will review a game called Need For Speed Hot Pursuit 2010.

This game is influenced by film called "redline". Its a racing film that includes expensive cars. So does this game. But EA makes this game even more challenging by adding the cops. We can play as the racer or the cop. Hunted Or Hunter. As simple as that.

EA made this first game in 2002. However, EA renewed this game, with stunning graphics, excellent gameplay, dll. More than that, EA make some of new features in this game. You can play online with autolog. And also, EA inserts NFS Shift 2 trailer in this game.

This is the picture of NFS Hot Pursuit:











As you can see, EA inserts expensive car for both cops and racer. And look the environment graphics. Much more better than the old version.

And This is the trailer.

Here's my rating:

Texture :10/11
Gameplay :11/11 (Y)
Voice Acting :10/11
Sound :10/11
Easy Conf. : 9/11

Overall : 10.5

Thats all. Enjoy the game everyone.

-Ezio Auditore da Firenze.

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